Dreadbound is a weapon found in Returnal. Unlike other weapons, the Dreadbound cannot be reloaded and features no Overload mechanic, as it only has a magazine of three shards that have to return to the weapon after firing. These shards are pretty damaging and travel until they hit something, or upon traveling far enough. Because of this, it is best used in close quarters, where the weapon's rate of fire is higher.
One thing to note when using this weapon is that its lack of an Overload mechanic makes missing shots punishing (especially in areas with few walls, like the higher levels in the Tower of Sisyphus, and if this weapon has lower Projectile Speed and Projectile Return Speed statistics). This effect can be mostly negated with higher Projectile Speed and Projectile Return Speed statistics, but it is important to keep it in mind when using this weapon in certain scenarios. The Dreadbound is found naturally in the Fractured Wastes region within a Containment room.
This weapon has 3 Statistics: Bonus Damage, Projectile Speed, and Projectile Return Speed.
- Bonus Damage increases this weapon's damage.
- Projectile Speed increases how fast shards travel.
- Projectile Return Speed increases how fast shards come back to the weapon.
- With no stats in Projectile Speed and Projectile Return Speed, it takes shards 5 seconds to return to the weapon after they are fired. With 15 stats in Projectile Speed and Projectile Return Speed, it instead takes 2 seconds.
In Game Description[]
Unknown weapon. Fires projectiles that return to it.
Alt-Fire Modes[]
There are 11 Alt-Fires that weapons have access to. For more information about Alt-Fires, please visit the Alt-Fire page found here.
Weapon Traits[]
The following is a list of the Dreadbound's Weapon Traits. For more information about how Weapon Traits work, please visit the Weapon Traits page found here.
Trait | Effect | Review |
---|---|---|
Fourth Shard | Has an additional projectile, which grows more powerful at higher levels.
|
Excellent; a must have perk that dramatically increases this weapon's forgiveness and damage. |
Obolite Magnet | Increases Obolite collection radius.
|
Okay; helpful, but Parasites can give the same benefit without costing a weapon trait. |
Staggering | Increased Stagger Power.
|
Good; quicker staggers can help, but melees provide the same benefit. |
PROFICIENCY LEVEL 5 REQUIRED | ||
Protection Steal | Successful hits provide bonus Protection upon return.
|
Great; can be helpful with the aggressive play style that this weapon encourages. |
Expanding Shards | Projectile size and damage increases the further they travel.
|
Excellent; the size makes the shards more forgiving and increases viability across medium and long ranges. |
PROFICIENCY LEVEL 15 REQUIRED | ||
Returning Damage | Projectiles deal damage when returning as well.
|
Okay; not bad, but Explosive Shards is better in most cases. |
Explosive Shards | Projectiles explode upon impact.
|
Excellent; noticeably increased damage and the blast radius, though small, can clear up hordes of weak enemies quickly. |
PROFICIENCY LEVEL 25 REQUIRED | ||
Damage Steal | Successful hits provide bonus damage upon return.
|
Excellent; adds even more damage onto what is already a damage monster. |
Obolite Generator | Successful hits generate Obolites.
|
Good; free Obolites can be helpful to have in a pinch. |
Databank Entries[]
Research Level 1[]
- A long-range weapon of unknown origin. It fires [LOGIC ERROR] shards, which return to it, echoes that never be lost. It can maintain only three of these at a faceless eternity. Their pain is louder the closer you get [CRITICAL ERROR] as the inescapable loss endured forever lost in time devours useless cycles.
Research Level 2[]
- binding sinew [CORRUPTED TEXT] strand to strand in spiderwebbing deception never enough to notice consciously [CORRUPTED TEXT] i control my victim [CORRUPTED TEXT] unwilling puppetry
Research Level 3[]
- #^;/secret, edging around leprous growths. For a waystation, it felt more like a morgue... appropriate given the events about to occur. His eyes darted around, reluctantly locking with hers in the end. She mouthed back: "I wash my hands." Their long run of luck was about to dissolve unless they managed to finally capture=\{*';^